Wednesday, May 8, 2013

Mosconi's high run


On March 19, [1954] in Springfield, Ohio, I ran 526 balls, a record that still stands. I was playing a two-hundred-point match against an amateur by the name of Earl Bruney in the East High Billiard Club. He made three balls off the break, then I ran two hundred and just kept going. The run took two hours and ten minutes, which means that over the span I averaged four balls a minute. I finally missed a difficult cut shot, but by that time I was weary; it was almost a relief to have it come to an end. There were about three hundred people in the audience, and one of them was an attorney who prepared an affidavit attesting to the validity of my claim to a new record. A few days later, the BCA gave its stamp of approva



Spotting Balls

All balls pocketed on fouls, or on safeties, or without a called ball having been pocketed, and all balls driven off the table are spotted.If the fifteenth ball of a rack needs to be spotted and the fourteen balls have not been touched, the fifteenth ball will spot on the apex spot and the referee may use the triangle to assure a tight rack.

Straight Pool Intragame Racking Chart

A number of rules have developed which detail what must be done when one or both of the cue ball and fifteenth object ball are either in the rack area at the time an intragame rack is necessary, or are in such proximity to the intragame racking area, that the physical rack cannot be used without moving the one or the other. The rules also vary depending on whether the cue ball or fifteenth object ball are resting on the table's head spot. Such rules are detailed onthe following chart


Intragame racking


Because straight pool is played to a specific number of points normally far in excess of the 15 points available in the initial rack, multiple intragame racks are necessary. Intragame racking employs a separate set of rules from those in place at the game's start.

To reach the point where an intragame rack becomes necessary, the balls are played until only the cue ball and one object ball remain on the table's surface. At that time, if neither the cue ball nor the fifteenth object ball remains in the rack area (or is interfering with racking in the rack area), the fourteen pocketed object balls are racked with no apex ball, and the rack is placed so that if the apex ball were in the rack, its center would rest directly over the table's foot spot. Play then continues with the cue ball shot from where it rested and the fifteenth, non-racked, object ball from where it rested prior to racking.

The "14.1 continuous" appellation derives from this racking practice, i.e., that fourteen racked object balls and one remaining object ball left in position is presented to the players at the conclusion of each intragame rack. The shooter will then normally try to pocket the unracked fifteenth ball, and at the same time have the cue ball carom into the fourteen racked balls, spreading them so that subsequent shots are available, and a run may continue.

The initial rack


In the initial rack in straight pool, the fifteen object balls are racked in a triangular rack, with the center of the apex ball placed over the foot spot. Traditionally, the 1 ball is placed at the rack's right corner, and the 5 ball placed at the rack's left corner, although this is not an official rule. Other balls are placed at random and must touch their neighbors. However, it is considered courtesy by some to place a stripe ball at the rack's apex.

Unlike in most pool games, where pocketing a ball and spreading the balls is the aim on the break, the object in straight pool's standard initial break shot is to leave the opponent with a safety. This is because the call-pocket rule includes the break shot.

On the break, either a ball must be pocketed in a designated pocket or the cue ball and at least two additional balls must touch a rail. The failure to accomplish one of these two options results in a foul. Fouling on the initial break results in a special penalty of a loss of 2 points. In addition, the opponent has the choice either of accepting the table in position, or alternatively of having the balls re-racked and requiring the offending player to repeat the opening break.

Straight pool

In straight pool, the shooter may attempt to pocket any ball on the table. The object is to reach a set number of points determined by agreement before the game. One point is scored for each ball pocketed where no foul is made. A typical game might require a player to score 100 points, meaning at least 100 balls must be pocketed to win. In professional competition, straight pool is usually played to 150 points. Straight pool is a call-pocket game, meaning the player must indicate the intended object ball and pocket on every shot. How the ball reaches the pocket is irrelevant, as long as the called ball enters the called pocket (except on a foul shot).